CVGLS 2015 Agenda

 

 

CVGLS is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, legal experts, and many other professionals will explore, explain, and debate the latest issues in video game law.

9:00-9:15 – Introduction

9:15-10:15 – The Video Game Violence Debate

10:30-11:30 – Recent Developments in Video Game Law

11:30-12:30 – Lunch

12:30-1:30 – Video Game Journalism and Media

1:45-2:45 – The Business of Video Games

3:00-4:00 – Video Game Development 101

4:00-5:00 – Closing & Networking


The Video Game Violence Debate

 
 
 

This panel discussion will explore the debate over the cultural and legal effects of video game violence. Topics covered will include the history of the debate in American culture and relevant perspectives taken from sociology, psychology, public policy, and pop culture. Case law and legislative efforts to regulate video games, as well as free speech concerns, will also be addressed.


 

William K. Ford, The John Marshall Law School

J. Michael Monahan, Astrolabe LLC

Doc Mack, Galloping Ghosts Arcade

Dr. Talmadge Wright, Loyola University Chicago

(Moderator) Ross A. Hersemann  President, Video Game Law Society, JMLS


Recent Developments in Video Game Law

 
 
 

This panel will cover recent litigation, legislation, and transactions in video game law, and inform attendees of how copyright, trademark, trade dress, patent, business law, and the right of publicity apply to games. Additionally, the legal specialization of video game law itself will be discussed.


 

S. Gregory Boyd, Frankfurt Kurnit

Ross Dannenberg, Banner & Witcoff

Ryan Morrison, The Law Offices of Ryan P. Morrison

Patrick Sweeney, IE Law Group

(Moderator) William K. Ford , The John Marshall Law School


Video Game Journalism and Media

 
 
 

This panel will address the unique difficulties involved in preventing harassment in video games and social media, while still protecting privacy and free speech. Topics to be discussed include: content regulation for minors and relevant legislation, industry efforts to ensure compliance and safety for all persons, and recent impactful litigation in the field.

 

Dona Fraser, Entertainment Software Rating Board (ESRB)

Lydia Picknell, PARADIGM

S. Gregory Boyd, Frankfurt Kurnit

(Moderator) Sarah Sexton, Microsoft


The Business of Video Games

 
 
 

This panel will address a myriad of legal issues in the video game industry. Topics to be discussed include: business transactions, incorporation strategies for startups, effective branding, marketing, consumer relations, and consumer privacy protections. Additionally, current litigation and regulatory efforts in the video game industry will also be discussed.


 

Sam Glassenberg, Funtactix

S. Gregory Boyd, Frankfurt Kurnit

Marc Whipple, Tech Industry GC

(Moderator) Patrick Sweeney, IE Law Group


Game Development 101

 
 
 
 
 

This panel will explore the day to day business operations of game development. Attendees will have the opportunity to learn directly from Chicago game developers and hear their legal and business needs. Topics to be discussed include the steps of development, studio formation, and the creative collaborative process.


 

Kyle Bailey, Phosphor Games

David Laskey, The Amiable

Cindy Miller, Voxelles

Sarah Sexton, Microsoft

Ryan Wiemeyer, The Men Who Wear Many Hats

(Moderator) Suzanne Jackiw, IE Law Group


 

The Video Game Law Museum

 

The JMLS Video Game Law Society is proud to present the Video Game Law Museum: a collection of artifacts and memorabilia related to the current state of video game law. See the games, patents and legal documents that formed the basis for the legal status of the industry. Included in this one of a kind collection are several personal effects of the late father of video games, Ralph Baer.

 

Martin Goldberg, Atari Age


 

Download the CVGLS 2016 Agenda HERE.