The law is always a step behind technology. In particular, the legal profession has expressed extreme difficulty in addressing the technical and expressive qualities present in video games. Video games are subtly complex by their very nature, and do not seem to fit completely into any singular field of law. The fields of copyright, trademark, patent, constitutional, and business law have all been applied to video games in an effort to regulate and protect them. As often as not, as many conflicting applications of law emerge as congruent ones.
The fourth annual Chicago Video Game Law Summit was held on November 9th at the Chicago Bar Association in Chicago, Illinois. CVGLS 2018 featured panels discussing hot topics in video game law ranging from the right of publicity to the constantly evolving intellectual property protections for video games. Organized by CBA YLS Creative Arts Committee, CVGLS 2018 created a public forum where gamers and lawyers explored, explained, and debated the latest issues in video game law.