CVGLS 2019 Agenda

 

 

CVGLS is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, and legal experts will explore, explain, and debate the latest issues in video game law.

09:00 - 09:30 Check-In

09:30 - 10:30 IP & Data Issues for Game Related Businesses and Non-profits

10:40 - 11:40 Challenges in Patenting Video Games and Virtual Reality

11:40 - 01:00 Break

01:00 - 02:00 Gambling v. Expression. Regulation of Video Games as Enterprise and Art.

02:10 - 03:10 Current Issues in Video Game Law: 2019

03:20 - 04:20 IGDA B&L SIG Legal Basics for Indie Developers

 

IP & Data Issues for Game Related
Businesses and Non-profits

 
 
 

Game related businesses and non-profits require a wide variety of legal protections. Strategies for trademark, copyright, and licensing should be a focus for any new business right from the very beginning. Additionally, there is an increased need for data and privacy solutions every day. From donor lists, visitor books, artist information, employee and volunteer records... handling personal data should be a concern for everyone, and being non-profit does not exempt anyone. In this presentation, Meredith and Adam will discuss nuanced approaches and concrete strategies for the intellectual property, data, and privacy issues your game related business may encounter.

Meredith Mays Espino, Privacy Counsel

Adam Wolek, Taft Stettinius & Hollister LLP

 

Challenges in Patenting Video
Games and Virtual Reality

 
 
 

Video games are as much technology as they are entertainment, and technology is the domain of patents.  The explosion of new applications in virtual and augmented reality has brought even more technological advances.  Software, though, has always been subject to special rules under patent laws originally designed to protect mechanical tools and chemical processes.  Navigating these rules can be complex and uncertain, particularly where the invention relates to how something “works” virtually.  Scott and Kirk from PatentArcade.com will discuss the challenges surrounding patents and video games, and explore how virtual and augmented reality further change the game.

 

Scott Kelly, Banner Witcoff, Ltd.

Kirk Sigmon, Banner Witcoff Ltd.


Gambling v. Expression. Regulation of
Video Games as Enterprise and Art

 
 
 

Panelists will provide an overview of the free speech issues and gambling issues in video games and discuss whether and how the two intersect. The discussion will address what courts view as speech and what they view as gambling. What constitutes expression and what is behavior. How does this affect legal analysis? Finally, panelists will consider if current proposed laws regulating games overreach from a free speech perspective.

 

Branon Huffman, Odin Law & Media

Marc Whipple, Whipple Legal Services


Current Issues in Video Game Law: 2019

 
 
 

This panel will cover 2019’s hot topics in video game law including recent litigation, legislation, and transactions in the field. Additionally, the legal specialization of video game law itself will be discussed.

 

Ross A. Hersemann, Loading Law

Brandon Huffman, Odin Law & Media

Liz Surette, Overclocked Legal

Scott Kelly, Banner Witcoff, Ltd.


IGDA B&L SIG Legal Basics for Indie Developers

 
 
 

In this panel presentation, members of the International Game Developers Association Business and Legal Special Interest Group will discuss the most common legal issues independent game developers face. Everyday issues like business formation procedures, effective contract principles, content creation, and business strategies will be demystified using concrete examples.

 

Ross A. Hersemann, Loading Law

Brandon Huffman, Odin Law & Media

Liz Surette, Overclocked Legal


 
 

Download the CVGLS 2019 agenda HERE